Sonar


Sonar

 
 

About

Sonar is a resource management survival game set at the bottom of the ocean, built in DigiPen’s Zero Engine. I worked on Sonar as a semester-long project during my first semester at DigiPen for my Project Introduction class. In Sonar, the player explores a fallen underwater city in a submarine. However, many areas are pitch black and the player must navigate by using sonar. The player’s submarine is also equipped with a floodlight, but using it expends precious power needed for basic life support systems.

 
 

Team

Conor Lavelle

Visual Effects and Gameplay Programming

Louis Theirry

AI and Gameplay Programming

Arthur Hill

Art and Design

Special Thanks

Carsten Ronshaugen – Sound Assets

 
 

Gifs

 
 

Screenshots