About
Sonar is a resource management survival game set at the bottom of the ocean, built in DigiPen’s Zero Engine. I worked on Sonar as a semester-long project during my first semester at DigiPen for my Project Introduction class. In Sonar, the player explores a fallen underwater city in a submarine. However, many areas are pitch black and the player must navigate by using sonar. The player’s submarine is also equipped with a floodlight, but using it expends precious power needed for basic life support systems.
Team
Conor Lavelle
Visual Effects and Gameplay Programming
Louis Theirry
AI and Gameplay Programming
Arthur Hill
Art and Design
Special Thanks
Carsten Ronshaugen – Sound Assets
Gifs
Screenshots