About
Ninjacade is the prototype for a hack and slash platformer, built in a custom C++ component-based engine. I worked on Ninjacade’s engine as a semester-long project during my third semester at DigiPen for my Project II class. Typically, students focus on building an engine in the third semester and build a game in that engine in the fourth semester. However, by the end of the semester, our team wasn’t too excited about the game for which we were making the engine and decided to disband to work on different projects. Consequently, Ninjacade is not too much of a game project, and more of a game engine project. More information about the engine can be found in blog posts below.
Blog Posts
Graphics Engine and Art Pipeline
Team
Conor Lavelle
Graphics Engine, Art Pipeline, Level Editor, and Tools
Gabriel Neumann
Core Engine Architecture andĀ Zilch Binding
Jiangdi Gou
Physics and Audio
Mitchel Reagan
Tilemap Art and Game Design
Josh Painter
Producer and Game Design
Special Thanks
Nolan Lemahn – AssistanceĀ and Guidance
Mariah Owens – Player Animations
Casey Weitzel – Enemy Animations
Art
Although I didn’t personally work on the art, I think it’s a shame that Mariah and Casey went through the trouble to make it and we never completed a full game with their art, so I’m showcasing it here.